GTT 9/10 - SOS: EPISODIC GAMEPLAY EXPLAINED
We’ve mentioned that SOS is an episodic experience - how, exactly? We’ll clear that up in today’s GAME TALK TUESDAY.
In each episode of SOS, you’ll undertake one of the various dangerous and exciting missions of the Agent over his storied 40 year career. You name it, he’s likely to have experienced it in the line of duty. Though, one can imagine what kind of toll that would take on someone, psychologically.
SOS’s episode selection is sewn right into the game’s narrative; there are no menus to slough through (other than hitting ‘Go’ at the beginning of the game). When you begin, you’ll find yourself controlling a young boy. You’ve just been dropped off at your reclusive grandfather’s modest estate in the countryside by your mother. It’s the first time he’s reached out to you, or anyone in the family for that matter; your parents and relatives don’t talk about him, nor is he ever at any family gatherings.
After making your way up to the study, you’ll find him sitting alone, staring out the window at the cold, grey day outside. You’ll notice around the room is various war memorabilia; medals, uniforms, photos, antique (and not so antique) weapons.
Your presence will likely go unnoticed; though, that just means you’re free to look around uninterrupted. You can interact with the items in the study by pressing E. Most items have a story behind them - others have more, and that’s where episodes come in.
Certain items in the room may sparkle from time to time; interacting with these items will cause your grandfather to perk up and ask you if you’d like to hear about the tale behind that particular item. By selecting yes, you’ll be put in the shoes of the Agent and thrust into the associated episode.
The game launches with two episodes, as we’ve mentioned elsewhere, but what are these episodes about? Find out below!
Episode One: Might of the Steel Hand
This one is a straight up spy adventure - The Mighty General ‘Steel Hand’ is preparing to launch missiles at key countries in the global landscape, and it’s up to you to get in there and take the whole thing down before that happens. The player will have to get the missile codes and disrupt the launch to make time to neutralize their armory, and sneak their way deep into enemy territory, all the while avoiding the wary eye of Lt. Fanibhusan, the Steel Hand’s watchdog and right hand man.
Episode Two: Sierra Never
When a cutting-edge, independently owned science facility goes rogue and kidnaps one of the Agency’s top scientists, they send the Agent in on a critical mission to rescue her and find out who’s pocket the CEO of the company is in. Is it the work of an enemy? Or a misunderstanding between allies? The Agent will have to solve this as a figure in the shadows stalks his every move. It’s all capped off with a reunion between two bitter rivals and a memorable ending.
All episodes are replayable as many times as you’d like - and with multiple ways to get to the end goal, you’ll want to replay them just to see what it’s like to sneak through an area you fought through before, or complete an extra little side goal you skipped.
Each new episode is tied to another object in the study, meaning that when you get a new episode, it integrates seamlessly into your game. Additional episodes are roughly the same length as the two included in the game at launch.
That’s about all we can say regarding these for now, but we hope this sheds some more light on the overall narrative of the game!
Does this new information get you even more excited about THE ATTACK PACK? Channel that excitement into a money hadouken and fire it into our faces!
We also want to remind everyone that coming up this week are some big things: Tomorrow’s the final day for submissions into the LET’S PLAY competition - we’ll be revealing the selected warriors tomorrow night, along with a short gameplay video showing off the competition’s boss fight for the first time in detail! You can still throw your hat in the ring by emailing us at email@example.com!
Be sure to come back on Thursday for more concept and developer art!